

All of their offshoots are also covered in great detail, including obscure mobile releases and fan games. The criteria for the games selected in this volume revolved mostly around how prolific the games were, based on how many sequels or ports they received.

Fantasy Zone featured some of the most colorful, imaginative graphics of the time, while Altered Beast, the polar opposite on the “cute“ spectrum, begged console gamers to upgrade to Sega’s 16-bit Genesis system. Shinobi and Golden Axe took ideas from other popular games – Namco’s Rolling Thunder and Technos’ Double Dragon, respectively – and refined them into substantially better games. Games like Space Harrier, After Burner, and OutRun pushed the boundaries of technology with Sega’s “super scaler“ technology. This volume seeks to explore what makes these games so fascinating. Many of the games are most definitely artifacts of the time, with themes based off popular movies like Aliens, Top Gun, and Conan the Barbarian, yet that in no way lessens their impact, or even their quality. But it’s not due only to mere nostalgia – look over Sega’s arcade output during the 1980s and 1990s and you’ll find that it reads like a “best of“ compilation from the era. In the twenty five-odd years since my days at elementary school, my obsession hasn’t really died down all that much, as this volume can attest to. Every assignment I wrote was tied to Sega in some way – there were stories about Penguin Land and Wonder Boy, and I somehow even connected Double Dragon to St. In first grade composition class, I wrote an eight page story on the further adventures of Alex Kidd.

When I was five years old, I received a Sega Master System from a relative, and I became a fan for life. Hardcore Gaming 101: Sega Arcade Classics Vol.
